
“Nier: Automata” hits Xbox One on June 26, Square Enix revealed Sunday. ‘Nier: Automata’ Is Coming to Xbox One Later This Month If the game's title is meant to be taken as an indication of its historical setting - or mythical historical setting - then we assume that the tower they are looking at is the fabled Tower of Babel. We see knights battling massive demonic foes using magical energy and staring at a giant tower that they seemingly intend to conquer.

The trailers indicate this is going to be a mythical epic that seemingly spans several generations of history. From what we can tell, it doesn't appear that this is the next Yoko Taro game - the director of Nier: Automata - but rather a project from different members of the Platinum Games crew. Platinum Games and Square Enix are teaming up once again to bring us a new action title known as Babylon's Fall. With that in mind, I hope everyone can come up with an answer of their own.Matthew Byrd Square Enix and Platinum Games team up to bring you a mythical epic in Babylon's Fall.

One interesting aspect of entertainment is that there is no clear-cut answer, and everyone reaches an answer through their own experience to which they find satisfying. Yoshida: In the end, I believe the interpretation of these themes within the raid is left to the imagination of each of the players experiencing the content I feel it might be a bit tasteless for me to give you a generalized answer. Can you speak a bit to the themes of struggle, sacrifice, and collaboration in this raid? As a raid is a collaborative effort, and it seemed like there were some moments where individual players had to sacrifice their health for the good of the rest of the party. VICE Games: The end of NieR: Automata leaves you with a choice to help other players at the sacrifice of your save file. I hope that 2B and 9S end up having that kind of relationship too, yes. When I go visit them, my nieces would say, "Uncle TARO, what do you want to play?" And while we're playing, they would tell me, "I love you, Uncle TARO!" And finally, when I'm about to leave, they would say, "Uncle TARO, don't leave!" …So I've decided to stop working on this FFXIV collaboration and play with my nieces forever and ever.

As there's no fun in giving the same answer, I'd like to talk a little bit about my nieces (who are sisters). Taro: I was asked the same question from another media outlet. However, I feel this type of thing might best be answered after the YoRHa: Dark Apocalypse raids are all complete. Yoshida: This might just be a coincidence, but there could be something more to this if I asked the staff who was in charge of this boss battle.

Are you a fan of those games, and is that why this boss is so similar? That, alongside the design of the boss, makes it feel like a reference to GLaDOS from the Portal games. VICE Games: The boss Hobbes calls the players “volunteers” and then carries out dangerous experiments on them. Following this procedure, we structured the raids in a way to build up on the intensity of surprise. From there, we then went ahead and allocated each of the mechanics to each of the raids. As such, we initially laid out enough mechanics to cover all the raids. We view the current raid as the starting point, and of course, plan to build up the intensity as we move along. Yoshida: This time around, we started development from recognizable mechanics that anyone would notice as features of NieR: Automata. VICE Games: When working on this raid how did you consider what elements of NieR’s combat to bring over? Did you consider adding anything that was more explicitly like one of the twin-stick shooter sections that featured so heavily in NieR: Automata ?
